home *** CD-ROM | disk | FTP | other *** search
- Path: bloom-beacon.mit.edu!hookup!swrinde!cs.utexas.edu!bcm!news.tamu.edu!news.tamu.edu!erich
- From: erich@hrl5.cs.tamu.edu (Erich Schneider)
- Newsgroups: alt.cyberpunk,alt.answers,news.answers
- Subject: alt.cyberpunk Frequently Asked Questions list
- Supersedes: <ERICH.94Apr1193831@hrl8.cs.tamu.edu>
- Followup-To: alt.cyberpunk
- Date: 15 Apr 1994 21:47:55 GMT
- Organization: Texas A&M University, Hypermedia Research Lab
- Lines: 525
- Approved: news-answers-request@MIT.Edu
- Distribution: world
- Message-ID: <ERICH.94Apr15164756@hrl5.cs.tamu.edu>
- Reply-To: erich@bush.cs.tamu.edu
- NNTP-Posting-Host: hrl5.cs.tamu.edu
- Summary: answers to frequently asked questions about "cyberpunk" artistic and social movements
- Xref: bloom-beacon.mit.edu alt.cyberpunk:21370 alt.answers:2447 news.answers:18101
-
- Archive-name: cyberpunk-faq
- Last-modified: 4/15/1994
-
- Frequently Asked Questions on alt.cyberpunk
- Assembled by Erich Schneider (erich@bush.cs.tamu.edu)
- Posted every two weeks
-
- This is a FAQ list for alt.cyberpunk. It is inspired by, but is not a
- direct descendant of, the previous unofficial FAQ, originally compiled
- by Andy Hawks (who has left FAQ-building behind), and later edited by
- Tim Oerting (who has graduated from UW and can no longer be editor).
-
- I have been an alt.cyberpunk reader since 1988, and have
- seen many a FAQ get asked in my time. I am dedicated to answering your
- questions and keeping this document up to date and available. If you
- have comments, criticisms, additions, questions, or just general invective,
- send to erich@bush.cs.tamu.edu. Send to that address as well if you
- would like the latest version of this document, which is also available via
- anonymous ftp as "bush.cs.tamu.edu:/pub/misc/erich/alt.cp.faq". The latest
- archived version is available as "rtfm.mit.edu:/pub/usenet/news.answers/
- cyberpunk-faq". There is also a version that has been marked up with the
- HTML markup language, and is suitable for view with World Wide Web browsers
- like NCSA Mosaic; the URL is "ftp://bush.cs.tamu.edu/pub/misc/erich/
- alt.cp.faq.html".
-
- A vast number of the "answers" here should be prefixed with an "in my
- opinion". It would be ridiculous for me to claim to be an ultimate
- cyberpunk authority.
-
- (A note on filenames: files or directories listed as being available
- by anonymous FTP are in the format "hostname:filename". Thus, the
- filename above (for this FAQ list itself) indicates the host is
- "bush.cs.tamu.edu" and the filename is "/pub/misc/erich/alt.cp.faq".
- Filenames of this type will always be given in quotes, to avoid
- problems with trailing periods.)
-
- ---
- 1. What is cyberpunk, the literary movement?
- 2. What is cyberpunk, the subculture?
- 3. What is cyberspace?
- How does it relate to today's "net" and "virtual reality"?
- 4. Cyberpunk books
- 5. Magazines about cyberpunk and related topics
- 6. Cyberpunk in visual media (movies and TV)
- What about movies based on Gibson's stories?
- Gibson's _Alien 3_ script?
- 7. _Blade Runner_
- 8. Cyberpunk music. What about Billy Idol's album?
- 9. What is [famous person]'s email address?
- 10. What is this "PGP" everyone is talking about?
- 11. Agrippa: what, and where, is it?
- 12. More, more, I must have more!
- ---
- 1. What is cyberpunk, the literary movement?
-
- The first use of "cyberpunk" to designate a body of literature is
- credited to Gardner Dozois, who, at the time (the early '80s), was
- editor of _Isaac Asimov's Science Fiction Magazine_. He cribbed it
- from the title of a short story by Bruce Bethke, "Cyberpunk". (Bethke
- has since proclaimed himself to be an "anti-cyberpunk".)
-
- Before its christening, the "cyberpunk movement", known to its members
- as "The Movement", had existed for quite some time, centered around
- Bruce Sterling's samizdat, _Cheap Truth_. Authors like Sterling,
- Rucker, and Shirley submitted articles pseudonymously to this
- newsletter, hyping the works of people in the group and vigorously
- attacking the "SF mainstream". This helped form the core "movement
- consciousness". (The run of _Cheap Truth_ is available by anonymous
- FTP in the directory "etext.archive.umich.edu:/pub/Zines/CheapTruth".)
-
- Cyberpunk literature, in general, deals with marginalized people in
- technologically-enhanced cultural "systems". In cyberpunk stories'
- settings, there is usually a "system" which dominates the lives of
- most "ordinary" people, be it an oppresive government, a group of
- large, paternalistic corporations, or a fundamentalist religion. These
- systems are enhanced by certain technologies (today advancing at a
- rate that is bewildering to most people), particularly "information
- technology" (computers, the mass media), making the system better at
- keeping those within it inside it. Often this technological system
- extends into its human "components" as well, via brain implants,
- prosthetic limbs, cloned or genetically engineered organs, etc. Humans
- themselves become part of "the Machine". This is the "cyber" aspect of
- cyberpunk.
-
- However, in any cultural system, there are always those who live on
- its margins, on "the Edge": criminals, outcasts, visionaries, or those
- who simply want freedom for its own sake. Cyberpunk literature focuses
- on these people, and often on how they turn the system's technological
- tools to their own ends. This is the "punk" aspect of cyberpunk.
-
- The best cyberpunk works are distinguished from previous work with
- similar themes by a certain style. The setting is urban, the mood is
- dark and pessimistic. Concepts are thrown at the reader without
- explanation, much like new developments are thrown at us in our
- everyday lives. There is often a sense of moral ambiguity; simply
- fighting "the system" (to topple it, or just to stay alive) does not
- make the main characters "heroes" or "good" in the traditional sense.
-
- ---
- 2. What is cyberpunk, the subculture?
-
- Spurred on by cyberpunk literature, in the mid-1980's certain groups
- of people started referring to themselves as cyberpunk, because they
- correctly noticed the seeds of the fictional "techno-system" in
- Western society today, and because they identified with the
- marginalized characters in cyberpunk stories. Within the last few
- years, the mass media has caught on to this, spontaneously dubbing
- certain people and groups "cyberpunk". Specific subgroups which are
- identified with cyberpunk are:
-
- Hackers, Crackers, and Phreaks: "Hackers" are the "wizards" of the
- computer community; people with a deep understanding of how their
- computers work, and can do things with them that seem
- "magical". "Crackers" are the real-world analogues of the "console
- cowboys" of cyberpunk fiction; they break in to other people's
- computer systems, without their permission, for illicit gain or simply
- for the pleasure of exercising their skill. "Phreaks" are those who do
- a similar thing with the telephone system, coming up with ways to
- circumvent phone companies' calling charges and doing clever things
- with the phone network. All three groups are using emerging computer
- and telecommunications technology to satisfy their individualist
- goals.
-
- Cypherpunks: These people think a good way to bollix "The System" is
- through cryptography and cryptosystems. They believe widespread use of
- extremely hard-to-break coding schemes will create "regions of privacy"
- that "The System" cannot invade.
-
- Ravers: These are the folks who use synthesized and sampled music,
- computer-generated psychedelic ("cyberdelic") art, and designer drugs
- to create massive all-night dance parties and love-fests in empty
- warehouses.
-
- However, one person's "cyberpunk" is another's everyday obnoxious
- teenager with some technical skill thrown in, or just someone looking
- for the latest trend to identify with. This has led many people
- to look at self-designated "cyberpunks" in a negative light. Also,
- there are those who claim that "cyberpunk" is undefinable (which
- in some sense it is, being concerned with outsiders and rebels), and
- resent the mass media's use of the label, seeing it as a cynical
- marketing ploy.
-
- ---
- 3. What is cyberspace?
- How does it relate to today's "net" and "virtual reality"?
-
- To my knowledge, the term "cyberspace" was first used by William
- Gibson in his story "Burning Chrome". That work first describes users
- using devices called "cyberdecks" to override their normal sensory
- organs, presenting them with a full-sensory interface to the world
- computer network; when doing so, said users are "in cyberspace". (The
- concept had appeared prior to Gibson, most notably in Vernor Vinge's
- story "True Names".) "Cyberspace" is thus the metaphorical "place"
- where one "is" when accessing the world computer net.
-
- Even though Gibson's vision of how cyberspace operates is in some
- senses absurd, it has stimulated many in the computing community. The
- word "cyberspace" is beginning to filter into common use, referring to
- the emergent world-wide computer network (especially the
- Internet). Also, some researchers in the "virtual reality" area of
- computer science are trying to implement something like Gibson's
- information space. However, "cyberspace" is also used to refer to any
- computer-generated VR environment, even if its purpose is not
- "accessing the net".
- ---
- 4. Cyberpunk books
-
- The following is intended to be a short list of the best in-print
- cyberpunk works. Note that quite a few works written before 1980 have
- been retroactively labelled "cyberpunk", because of stylistic
- similarities (like Pynchon's _Gravity's Rainbow_), or similar themes
- (Brunner's _The Shockwave Rider_, Delany's _Nova_).
-
- William Gibson's _Neuromancer_, about a cracker operating in
- cyberspace, a cybernetically-enhanced bodyguard/mercenary, and a pair
- of mysterious AIs, got the ball rolling as far as cyberpunk is
- concerned. It won the Hugo, Nebula, P. K. Dick, and Ditmar awards,
- something no other SF work has done. Gibson wrote two sequels in the
- same setting, _Count Zero_ and _Mona Lisa Overdrive_.
-
- Gibson also has a collection of short stories, _Burning Chrome_, which
- contains three stories in _Neuromancer_'s setting, as well as several
- others, such as the excellent "The Winter Market" and "Dogfight".
-
- Gibson recently published _Virtual Light_, set nearer in the future
- and with somewhat more toned-down technology, but dealing with the
- same thematic concerns as other cyberpunk works.
-
- Bruce Sterling's _Crystal Express_ contains his "Shaper/Mechanist"
- short stories about the future of humanity and "post-humanity", as
- well as "Green Days in Brunei", a story sharing the global setting of
- his _Islands in the Net_. Both are near-future extrapolations in
- worlds very similar to our own. (_Schismatrix_, a novel-length story
- in the "Shaper/Mechanist" future, is out of print.)
-
- Sterling edited _Mirrorshades: A Cyberpunk Anthology_, which contains
- stories by many authors; some are questionably cyberpunk, but it has
- some real gems ("Mozart in Mirrorshades" being one).
-
- Gibson and Sterling collaboratively wrote _The Difference Engine_, a
- novel called "steampunk" by some; it deals with many cyberpunk themes
- by using an alternate 19th-century Britain where Babbage's mechanical
- computer technology has been fully developed.
-
- _Snow Crash_, by Neal Stephenson, carries cyberpunk to a humorous
- extreme; what else can one say about a work where the Mafia delivers
- pizza and the main character's name is "Hiro Protagonist"?
-
- Larry McCaffrey editied an anthology, _Storming the Reality Studio_,
- which has snippets of many cyberpunk works, as well as critical
- articles about cyberpunk, and a fairly good bibliography.
-
- Some other good cyberpunk works include:
-
- Walter Jon Williams, _Hardwired_: a smuggler who pilots a hovertank
- decides to take on the Orbital Corporations that control his world.
-
- Walter Jon Williams, _Voice of the Whirlwind_: a corporate soldier's
- clone tries to discover what happened to his "original copy".
-
- Pat Cadigan, _Mindplayers_: events in the training and life of a
- "mindplayer", a kind of "psychological consultant" who "jacks in" with
- another person into a "space" created from that person's thoughts, to
- help them modify their mental behavior.
-
- Greg Bear, _Blood Music_: a genetic engineer "uplifts" some of his own
- blood cells to human-level intelligence, with radical consequences.
-
- (Some good out-of-print works to look for are Sterling's _Schismatrix_
- and Michael Swanwick's _Vacuum Flowers_.)
-
- ---
- 5. Magazines about cyberpunk and related topics
-
- Some magazines which are popular among cyberpunk fans are:
-
- _Mondo 2000_
- P O Box 10171
- Berkeley, CA 94709-0171
- Voice (510)845-9018, Fax (510)649-9630
- mondo2k@well.sf.ca.us
-
- _Mondo_'s reputation has been declining among cyberpunk fans lately, as
- the articles have become less and less technically-oriented.
-
- _bOING-bOING_
- 544 Second St.
- San Francisco, CA 94107
- Voice (415)974-1172, Fax (415)974-1216
-
- A less "slick" magazine than _Mondo_ or _Wired_, but with plenty of
- attitude and plenty of good writers.
-
- _Wired_
- P.O. Box 191826
- San Francisco, CA 94119
- Voice (415)904-0660, Fax (415)904-0669
- Credcard subscriptions: 1-800-SO-WIRED (1-800-769-4733)
- for information, mail to info@wired.com
- for subscription requests, mail to subscriptions@wired.com
- Gopher site at "wired.com", port 70; HTTP site at "wired.com"
-
- A magazine that is very popular right now. It's aimed more at
- technically-oriented professionals with disposable income, but many
- cyberpunk fans like the articles on network- and future-related
- topics.
-
- _Phrack_
- 603 W. 13th #1A-278
- Austin, TX 78701
- phrack@well.sf.ca.us
-
- _2600 Magazine_
- Subscription correspondence: 2600 Subscription Dept.
- P.O. Box 752, Middle Island, NY, 11953-0752
- Letters/Article submissions: 2600 Editorial Dept.
- P.O. Box 99, Middle Island, NY, 11953-0099
- 2600@well.sf.ca.us
-
- Two mainstays of the computer underground. _Phrack_ deals more with people
- and goings-on in the community, while _2600_ focuses on technical
- information.
-
- ---
- 6. Cyberpunk in visual media (movies and TV)
- What about movies based on Gibson's stories?
- Gibson's _Alien 3_ script?
-
- TV gave us the late, lamented _Max Headroom_, which featured oodles of
- cyberpunk concepts. The Bravo cable network is rerunning the
- few episodes that were made. TV also gave us the somewhat bloated
- _Wild Palms_, with a "cyberspace", evil corporations, and a cameo by
- William Gibson.
-
- Recently, TV-movies based on William Shatner's "Tek" novels have been
- released. While possessing some tranditionally cyberpunk elements and
- extended "cyberspace runs", they tend to boil down to good guys
- vs. bad guys cop stories. So far, _TekWar_, _TekLords_, and _TekLab_
- have been made. (_TekLords_ features a central plot element that those
- who have read _Snow Crash_ will recognize.)
-
- _Blade Runner_ is considered the archetypical cyberpunk movie. (Gibson
- has said that the visuals in _Blade Runner_ match his vision of the
- urban future in _Neuromancer_.) Few other movies have matched it; some
- that are considered cyberpunk or marginally so are _Alien_ and its
- sequels, _Freejack_, _The Lawnmower Man_, _Until the End of the
- World_, the "Terminator" movies, _Total Recall_, the somewhat goofy
- _Circuitry Man_, and _Brainstorm_.
-
- There is an hourlong documentary called "Cyberpunk" available on video
- from Mystic Fire Video. It features some interview-style conversation
- with Gibson, is generally low-budget, and the consensus opinion on the
- net is that it isn't really worth anyone's time. Gibson is apparently
- embarrassed by it.
-
- Regarding films based on Gibson stories: At one point a fly-by-night
- operation called "Cabana Boys Productions" had the rights to
- _Neuromancer_; this is why the front of the _Neuromancer_ computer
- game's box claims it is "soon to be a motion picture from Cabana
- Boys". The rights have since reverted to Gibson, who is sitting on
- them at the moment.
-
- A film version of Gibson's short story "Johnny Mnemonic" is being
- produced at this time, scheduled for release in early 1995; Gibson
- wrote the screenplay, and is a close consultant to the director,
- Robert Longo. Keanu Reeves has the title role, Dolph Lundgren and
- Takeshi Kitano are his enemies, and Dina Meyer is playing the
- "Molly-equivalent" character (since the character of Molly cannot
- appear due to her possible use in a _Neuromancer_ production). Ice-T
- and Henry Rollins also have roles. There are rumors that "New Rose
- Hotel" will soon be made into a film, and Gibson recently claimed that
- a short (15 minute) film was made in Britain based on his short story
- "The Gernsback Continuum".
-
- William Gibson wrote one of the many scripts for _Alien 3_. According
- to him, only one detail from his script made its way to the actual
- film: the bar codes visible on the backs of the prisoners' shaved
- heads. A synopsis of Gibson's script, including instructions on how
- to get the whole thing, can be found in part 3 of the _Alien_ Movies
- FAQ list, available as "rtfm.mit.edu:/pub/usenet/news.answers/movies/
- alien-faq/part3".
-
- ---
- 7. _Blade Runner_
-
- There is a _Blade Runner_ FAQ which is available via anonymous FTP as
- "rtfm.mit.edu:/pub/usenet/news.answers/movies/bladerunner-faq". It
- answers many of the more common questions. Here are short answers to
- the most common.
-
- a. There are several alternate versions. The original theatrical
- release in the US omitted the Batty-Tyrell eye-gouging sequence and a
- few other bits; these were added back in Europe and the video
- release. In 1992, a "director's cut" was released, now available on
- video, which omits the Deckard voiceover and the "happy" ending, and
- reinserts the "unicorn scene". Before that, however, a different
- cut was shown at two theaters, one in LA, the other in San Francisco,
- for a brief period; this has a different title sequence and
- soundtrack, some different dialogue, no voiceover and no happy ending,
- but no unicorn sequence. (In my opinion, it was the best version.)
-
- b. The 5/6 replicants problem: This is widely accepted as an editing
- glitch which slipped through to the release. The film originally
- featured a fifth "live" replicant, "Mary", who was later deleted. In
- the limited-release cut, the line "one got fried ..." is changed to
- "two got fried ...". Bryant does not include Rachel in the original
- six escaped replicants. However ...
-
- c. Internal clues, such as lack of emotion, the photographs, and the
- reflective eyes, do suggest that Deckard is a replicant. However, this
- is not _explicitly_ stated in any cut. The "unicorn scene" gives this
- theory more weight.
- ---
- 8. Cyberpunk music. What about Billy Idol's album?
-
- There is a bit of confusion as to what "cyberpunk music" really is. Is
- it "music that deals with cyberpunk themes", or "music that people in
- a cyberpunk future would listen to"?
-
- Those who claim there _is_ cyberpunk music usually say the fast,
- synthesized, and sample-oriented forms such as techno, rave, and
- industrial music are "cyberpunk".
-
- In late 1993 Billy Idol released an album called "Cyberpunk", which
- garnered some media attention. The album seems to have been a
- commercial and critical flop, but based on his statements (two of
- them) on the net, Billy seems sincere about learning about the
- "cyberpunk scene". However, scorn and charges of commercialization
- have been heaped upon him in this and other forums.
- ---
- 9. What is [famous person]'s email address?
-
- William Gibson has no public e-mail address. In fact, he doesn't
- really care about computers all that much; he didn't use one until he
- wrote _Mona Lisa Overdrive_, and was thinking of kids playing
- videogames when he developed his "cyberspace".
-
- Other authors _are_ on the net, however. Tom Maddox (author of _Halo_,
- "Snake Eyes", and many critical articles) is good buddies with Gibson,
- and occasionally posts to alt.cyberpunk from his address at
- "tmaddox@halcyon.com". Bruce Sterling maintains an e-mail address at
- "bruces@well.sf.ca.us". Rudy Rucker, author of _Software_, _Wetware_,
- the story collection _Transreal!_, and many others, is
- "rucker@sjsumcs.sjsu.edu". Vernor Vinge, author of "True Names", is
- "vinge@aztec.sdsu.edu".
-
- Billy Idol can be reached at "idol@well.sf.ca.us".
-
- For courtesy's sake, please don't abuse these addresses; most people
- have better things to do with their time than answer floods of fan mail.
- ---
- 10. What is this "PGP" everyone is talking about?
-
- "PGP" is short for "Pretty Good Privacy", a public-key cryptosystem
- that is the mainstay of the cypherpunk movement. "OK, so what's a
- public-key cryptosystem?", you now ask.
-
- A public-key cryptosystem allows one to send secret messages with the
- assurance that the receiver will know who the sender was. (This is
- important if, say, you are sending your credit-card number to buy an
- expensive item; ordinary e-mail is somewhat easy to fake.) The message
- is said to be "signed" by a "digital signature". Consider two people,
- Alice and Bob. Each has two mathematical functions, constructed via two
- "keys", A and B. A message encrypted with key A can be decrypted only
- by key B, and a message encrypted with key B can be decrypted only by
- key A. Key A is kept secret, known only to its owner, and is called
- the "private" key; key B is given to anyone who wants it, and is
- called the "public" key.
-
- Suppose Alice is sending a message to Bob. She first encrypts it with
- her private key, and then encrypts the result with Bob's public
- key. This is then sent to Bob. Bob decrypts the message using his
- private key, and decrypts the result with Alice's public key. The fact
- that he was able to decrypt using his private key means Alice inteded
- the message for him, and that only he can read it; the fact that
- Alice's public key decrypted the result means that Alice was the true
- author of the message (since only Alice has the required private key
- to encrypt).
-
- Thus, when you see a "PGP public key block" at the end of someone's
- Usenet posts, that's the "public key" that you can use to encrypt
- secret messages to them.
- ---
- 11. What is "Agrippa" and where can I get it?
-
- "Agrippa: A Book of the Dead", the textual component of an art
- project, was written by William Gibson in 1992. Gibson wrote a
- semi-autobiographical poem, which was placed onto a computer disk.
- This disk was part of a limited release of special "reader" screens;
- the reader units themselves had etchings by Dennis Ashbaugh which were
- light-sensitive, and slowly changed from one form to another, final,
- form, when exposed to light. Also, the "text" of the poem, when read,
- was erased from the disk - it could only be read once.
-
- On the net, opinion on the Agrippa project ranged from "what an
- interesting concept; it challenges what we think 'art' should be" to
- "Gibson has sold out to the artsy-fartsy crowd" to "Gibson is right to
- make a quick buck off these art people".
-
- Naturally (some would say according to Gibson's plan), someone got
- hold of the text of "Agrippa" and uploaded it to the Usenet. The
- compiler of this FAQ has a copy which is available to all who ask for
- it; a public copy can be found in the file
- "english-server.hss.cmu.edu:/English Server/Fiction/Gibson-Agrippa".
- The author of this FAQ has a copy at "bush.cs.tamu.edu:/pub/misc/erich/
- agrippa", as well as a copy of a parody, "agr1ppa", in the
- same directory.
-
- ---
- 12. More, more, I must have more!
-
- A larger list, with more resource listings (of books, music, etc.)
- is the Cyberpoet's Guide to Virtual Culture, located at
- "etext.archive.umich.edu:/pub/Zines/CyberPoet". Its immediate ancestor,
- the Future Culture FAQ, is available in various versions which are stored
- on many sites. (An old version can be found in "etext.archive.umich.edu:
- /pub/Zines/Future.Culture/".)
-
- The Rutgers SF archive, at "gandalf.rutgers.edu:/pub/sfl/", contains
- many general SF-related items, including a directory of John Wenn's
- "author lists", which are very good bibligraphies for many popular
- authors.
-
- The UWP Music Archives, at "ftp.uwp.edu:/pub/music/", has subdirectories
- of musical interest, such as discographies and lyrics of many bands,
- some of them "cyberpunk".
-
- "rtfm.mit.edu:/pub/usenet/news.answers/music/industrial-faq/" contains
- the two-part industrial music FAQ list from "rec.music.industrial".
-
- "techno.stanford.edu:/pub/raves/" has items of interest to ravers and
- about the rave scene in general.
-
- "soda.berkeley.edu:/pub/cypherpunks/" has many cryptography items,
- including a directory containing the latest version of PGP for several
- platforms. RSA Laboratories' ftp site at "rsa.com" also contains
- cryptography materials in the "rsa.com:/pub/" and "rsa.com:/rsaref/"
- subdirectories. FAQ lists covering cryptographic topics can be found in
- the directory "rtfm.mit.edu:/pub/usenet/sci.crypt/".
-
- The WELL's gopher site (at "gopher.well.sf.ca.us", port 70) has a
- subdirectory on "Cyberpunk and Postmodern Culture", which contains,
- among other things, some stuff by Bruce Sterling, including Bruce's
- recommended cyberpunk reading list and the complete text of his book
- _The Hacker Crackdown_, a nonfiction account of the attempts in 1990
- to bloody the nose of the "computer underground". _The Hacker Crackdown_
- is also available by anonymous FTP in the directory
- "ftp.tic.com:/bruces/hackcrack/".
-
- _Wired_ magazine's gopher site (at "wired.com", port 70) has, among
- other things, complete contents of many back issues available online.
- The also have an HTTP site at the same address.
-
- Many files of relevance to the real-life "computer undergrond" and the
- hacking/phreaking communities can be found in one of the "Computer
- Underground Digest" sites. One of these is at "aql.gatech.edu:/pub/eff/cud",
- and includes a complete set of issues of _Phrack_ magazine.
-
- Happy exploring!
- ---
- End of alt.cyberpunk FAQ.
- --
- Erich Schneider erich@bush.cs.tamu.edu
-
- "The Hierophant is Disguised and Confused."
-